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There’s even an emulator you can use to explore the various cries from the original game, and generate your own, too.
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It’s a tour de force in retro game reverse engineering, and expertly presented with high quality graphical guides as to what’s going on at the software level. It’s broken down into easily understandable chunks, explaining first how the Game Boy’s sound hardware works, with two pulse channels and a noise channel, before later expanding upon why some Pokémon have the same or similar cries. The video breaks down, at a bitwise level, how the parameters are stored for each Pokémon’s cry, and how they are synthesized. It’s quite a deep and involved system, but never fear – help is at hand via. Instead, sounds were synthesized for the various Pokémon based on various parameters.
#Retro game challenge ds voice hack full#
Generation I of Pokémon was released on the Game Boy, which simply didn’t have the sound capabilities to deliver full bitstream audio. However, the games differ heavily in this area. Pour one out for the legions of parents who, upon hearing a distant “PIKA PIKA!”, still involuntarily twitch to this day. Most of the creatures in the anime tend to say their own name, over and over again.
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If you grew up watching the Pokémon TV series, you’d naturally be familiar with the cries of all your favourite Pocket Monsters.
